Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Difference between revisions of "Syphon Filter: Logan's Shadow"
(78 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{Incomplete}} | |
− | |||
− | |||
− | |||
{{Infobox Video Game|{{PAGENAME}} | {{Infobox Video Game|{{PAGENAME}} | ||
|name = Syphon Filter: Logan's Shadow | |name = Syphon Filter: Logan's Shadow | ||
Line 16: | Line 13: | ||
}} | }} | ||
− | + | {{Game Title}} | |
− | = | + | __TOC__<br clear=all> |
− | + | {{spoilers}} | |
− | |||
− | + | == Single player weapons == | |
− | === | + | === Pistols === |
− | |||
− | [[Image:Logan' | + | ==== Heckler & Koch Mark 23 ==== |
+ | The Mk 23 is Gabe's default pistol in every mission, unless it is set in an underwater area or the player has physically swapped it for another handgun. This particular variant is equipped with an integral suppressor that can never be removed, making it a great weapon for stealth scenarios. | ||
+ | |||
+ | [[Image:SFLS-Mk_23.jpg|thumb|none|500px|]] | ||
+ | |||
+ | In an obvious continuity error, Surgei Kudrenko is armed with such a pistol as well in a cutscene, but during a boss fight he is holding a Steyr ACR. | ||
+ | |||
+ | [[Image:SLFS-Mk_23(1).jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== FN Five seveN ==== | ||
+ | The Five Seven is seen under the name 'SP-57', which was a convention all the way from The Omega Strain. It can be acquired by completing the first training within record time. | ||
+ | |||
+ | [[Image:SFLS-SP57.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== IMI Desert Eagle Mark XIX ==== | ||
+ | This is available in 3 distinct calibers. | ||
+ | |||
+ | The 'Silenced .44', which has a sniper scope and a suppressor. This particular variant can be used by players but not enemies if one unlocks the third Stealth Combat Specialist rating. | ||
+ | |||
+ | A similar model called the 'Desert Eliminator .357' is an enemy-exclusive weapon. It possesses the same scope but no silencer and uses a different round as well. This is mostly seen in the hands of 'elite' thugs under Bitar's employ. | ||
+ | |||
+ | A third model is the 'Desert Express .50', which can only be used in multiplayer. | ||
+ | |||
+ | [[Image:SFLS-Desert_sniper.jpg|thumb|none|500px|]] | ||
+ | |||
+ | [[Image:SFLS-Silenced_44.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== Makarov PM ==== | ||
+ | Low-ranking Syrian terrorists who storm the St. Helens are armed with this pistol. | ||
+ | |||
+ | [[Image:SFLS-Makarov.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== Glock 17 ==== | ||
+ | The Glock pistol is used by expendable Spetsnaz naval members and Trinidad, the latter always carrying them in a dual-wield fashion. Most of the IPCA members also seem to carry it, their variant painted black. | ||
+ | |||
+ | [[Image:SFLS-G17.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== Israeli Military Industries Jericho 941 ==== | ||
+ | [[Image:SFLS-Jerico.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== SG-10 Bolt Pistol ==== | ||
+ | Being the first and so far last Syphon Filter game to introduce underwater combat systems, Logan's Shadow also provides players with various firearms outfitted for specific confrontations in the water. One such instrument is the Bolt Pistol, which has a slower firing rate than the Bolt Gun, but it can be dual-wielded. | ||
+ | |||
+ | [[Image:SFLS-SG10.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== Paintball Gun ===== | ||
+ | A temporary weapon that is used in training. | ||
+ | |||
+ | [[Image:SFLS-paintball.jpg|thumb|none|500px|]] | ||
+ | |||
+ | === Assault rifles === | ||
+ | |||
+ | ==== Colt M4A1 ==== | ||
+ | Gabe Logan is seen holding an [[M4A1 carbine]] on the game's cover page, fitted with an ACOG scope (or perhaps some other variable zoom sight) | ||
+ | and vertical foregrip. The weapon can also be procured in various missions, most notably those set on the St. Helens. As for permanent unlocks, a permanently suppressed version can be acquired by gaining the second Survival Tactics Expert badge. | ||
+ | |||
+ | [[Image:SFLS-M4_suppressed.jpg|thumb|none|500px|]] | ||
+ | |||
+ | [[Image:SFLS-M4.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== Norinco Type 56 ==== | ||
+ | |||
+ | [[Image:SFLS-Type_56.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== AK-47 ==== | ||
+ | The [[AK-47]] is used by the Spetsnaz, Russian Special Forces, in Azerbaijan. Players can acquire it when storming Bitar's bunker as well. | ||
+ | |||
+ | [[Image:SFLS-AK47.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== M16 with M203 ==== | ||
+ | This weapon is an M-16 set to three-round bursts which has an underbarrel grenade launcher. This is by far the only instance where a Syphon Filter weapon actually has such an attachment. The weapon can be acquired outside Bitar's bunker, and can permanently be unlocked by gaining the third Combat Sharpshooter award. | ||
− | + | [[Image:SFLS-M16_with_M203.jpg|thumb|none|500px|]] | |
− | |||
− | [[Image: | + | ==== M16K ==== |
+ | [[Image:SFLS-M16K.jpg|thumb|none|500px|]] | ||
+ | [[Image:SFLS-prison(3).jpg|thumb|none|500px|Extreme close up of the weapon as Maggie attempts to fend off some Russian soldiers before [[The Shawshank Redemption|making like Andy Dufresne]].]] | ||
+ | [[Image:SFLS-shower_room.jpg|thumb|none|500px|Cornered in a shower room's first floor, Maggie and Gabe try their best to survive [[The Rock|an ambush scene between a group of Marines and heavily outnumbered Navy SEALs]].]] | ||
− | ===SKS=== | + | ==== SKS ==== |
− | Used by certain | + | Used by certain resistance soldiers in Episode 3 and train enemies in 'Left Behind'. |
− | [[Image: | + | [[Image:SFLS-SKS.jpg|thumb|none|500px|]] |
− | ===Steyr | + | ==== Steyr AUG HBAR ==== |
Used by Spetsnaz prison personnel in Episode 4, and train enemies also carry in in 'Left Behind'. | Used by Spetsnaz prison personnel in Episode 4, and train enemies also carry in in 'Left Behind'. | ||
− | [[Image: | + | [[Image:SFLS-AUG300.jpg|thumb|none|500px|]] |
− | === | + | ==== FAMAS ==== |
Can be found and used by completing Training 2 in record time. | Can be found and used by completing Training 2 in record time. | ||
− | [[Image: | + | [[Image:SFLS-FA_MAS.jpg|thumb|none|500px|]] |
− | ===Galil AR=== | + | ==== Galil AR ==== |
Can be used by the player and enemies during the St. Helens investigation. | Can be used by the player and enemies during the St. Helens investigation. | ||
− | [[Image: | + | [[Image:SFLS-Galil.jpg|thumb|none|500px|]] |
− | ===Heckler and Koch G11=== | + | ==== Heckler and Koch G11 ==== |
The Heckler and Koch G11, referred to the C11 as was the case in The Omega Strain and Dark Mirror, can be found and used in the game. Firing in fully automatic and semi-auto modes, it has a sniper scope, the latter being a standard feature in the Syphon Filter series. | The Heckler and Koch G11, referred to the C11 as was the case in The Omega Strain and Dark Mirror, can be found and used in the game. Firing in fully automatic and semi-auto modes, it has a sniper scope, the latter being a standard feature in the Syphon Filter series. | ||
− | [[Image: | + | [[Image:SFLS-C11.jpg|thumb|none|500px|]] |
+ | |||
+ | ==== Steyr ACR ==== | ||
+ | The Advanced Combat Rifle is used by Kudrenko, an NPC, during the aeroplane fight. | ||
+ | |||
+ | [[Image:SFLS-ACR.jpg |thumb|none|500px|]] | ||
+ | |||
+ | ==== AR-15 ==== | ||
+ | [[Image:LS_AR15.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== HK22E1 ==== | ||
+ | [[Image:LS_C8rifle.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== Zastava M76 ==== | ||
+ | [[Image:LS_Stava.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== TRIPBAR ==== | ||
+ | [[Image:LS_Tripbar.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== RAMAT ==== | ||
+ | [[Image:SFLS_RAMAT.jpg|thumb|none|500px|]] | ||
+ | |||
+ | === Carbines === | ||
+ | |||
+ | === Submachine guns === | ||
+ | |||
+ | ==== Heckler and Koch MP5A4 ==== | ||
+ | |||
+ | [[Image:SFLS-MDSA4_suppressed.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== Heckler and Koch MP5 A3 ==== | ||
+ | This weapon is seen used by Spetsnaz and Syrian terrorists. Exactly how they came across such a firearm is simply mind-boggling. | ||
+ | |||
+ | In a continuity error, Gabe is also armed with an MP5 variant in the cutscene immediately preceding the showdown with Bitar, despite having ''no'' such weapon in the gameplay. | ||
+ | |||
+ | [[Image:SFLS-MDSA3.jpg|thumb|none|500px|]] | ||
+ | [[Image:SFLS-MP5.jpg|thumb|none|500px|Can somebody PLEASE explain, how in the world did this Russian end up with a German weapon?!]] | ||
+ | [[Image:SFLS-MP5(1).jpg|thumb|none|500px|]] | ||
+ | [[Image:SLFS-MP5.jpg|thumb|none|500px|A screenshot from the cutscene directly before the mission 'The Long Descent'. Clearly some developers in the studio could not make up their minds about Gabe's weapons of choice, for he is seen using a sniper rifle and pistol during the gameplay of this mission.]] | ||
+ | |||
+ | ==== Heckler and Koch MP7 ==== | ||
− | + | [[Image:LS_MDS7.jpg|thumb|none|500px|]] | |
− | |||
− | == | + | ==== Heckler and Koch UMP .45 ==== |
+ | The UMP can be used during the raid on Bitar's Bunker. Strangely, it is the only SMG that has a sniper-type scope. In a continuity error, Gabe is somehow seen with this weapon during 'The Long Descent' from Trinidad's perspective. | ||
− | + | [[Image:SFLS-UNP.jpg|thumb|none|500px|]] | |
+ | [[Image:SFLS-prison.jpg|thumb|none|500px|]] | ||
+ | [[Image:SFLS-prison(1).jpg|thumb|none|500px|]] | ||
+ | [[Image:SFLS-prison(2).jpg|thumb|none|500px|]] | ||
+ | [[Image:SFLS-UNP(1).jpg|thumb|none|500px|This scene is 'The Long Descent' from Trinidad's perspective. Once again, a ''massive'' continuity error, for Logan is carrying an ''MP5'' in the cutscene immediately before this mission begins, yet when one plays as said character he is armed with a pistol and sniper rifle.]] | ||
− | ===FN P90=== | + | ==== FN P90 ==== |
The P90 is a usable weapon in-game, seen in the hands of al-Jamil 'elite' guards in Bitar's dam. | The P90 is a usable weapon in-game, seen in the hands of al-Jamil 'elite' guards in Bitar's dam. | ||
− | ===SITES Spectre M4=== | + | [[Image:SFLS-SSP90.jpg|thumb|none|500px|]] |
+ | |||
+ | ==== SITES Spectre M4 ==== | ||
The Spectre, which was used in The Omega Strain and Dark Mirror, appears in this game; it is held by al-Jamil thugs during the St. Helens investigation. | The Spectre, which was used in The Omega Strain and Dark Mirror, appears in this game; it is held by al-Jamil thugs during the St. Helens investigation. | ||
− | [[Image: | + | [[Image:SFLS-Spectre.jpg|thumb|none|500px|]] |
− | === | + | ==== MAC-10 ==== |
− | The | + | The Military Armanent Corporation machine pistol is used by Spetsnaz naval infantry. |
− | [[Image: | + | [[Image:SFLS-Mk10.jpg|thumb|none|500px|]] |
− | === | + | ==== Uzi ==== |
− | |||
− | + | [[Image:LS_Uzi.jpg|thumb|none|500px|]] | |
− | |||
− | [[Image: | + | ==== SG-75 Bolt Gun ==== |
+ | [[Image:SFLS-SG75.jpg|thumb|none|500px|]] | ||
− | ==General purpose machine guns== | + | === General purpose machine guns === |
− | === | + | ==== M60E3 ==== |
Also called 'The Pig', most bosses generally equip this weapon. When controlled by the player, it is needlessly underpowered as compared to the variant seen in The Omega Strain, which had 200 rounds per magazine; this particular model only has 40 rounds in comparison. | Also called 'The Pig', most bosses generally equip this weapon. When controlled by the player, it is needlessly underpowered as compared to the variant seen in The Omega Strain, which had 200 rounds per magazine; this particular model only has 40 rounds in comparison. | ||
− | [[Image: | + | [[Image:LS_M60E3.jpg|thumb|none|500px|]] |
+ | |||
+ | ==== M60 ==== | ||
+ | [[Image:SFLS-M60.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== M249 SAW ==== | ||
+ | The Squad Automatic Weapon, although firing a lighter round than the M60's 7.62mm cartridge, is significantly more useful because of its 200-round magazine. The machine gun can optionally be used during the Spetsnax invasion of Azerbaijan and when Gabe raids Bitar's bunker to rescue Lian Xing. | ||
− | + | [[Image:SFLS-M249.jpg|thumb|none|500px|]] | |
− | |||
− | ===RPK=== | + | ==== RPK ==== |
This weapon can be used when Logan assaults Bitar's dam. | This weapon can be used when Logan assaults Bitar's dam. | ||
− | ==Sniper rifles== | + | [[Image:SFLS-RPK.jpg|thumb|none|500px|]] |
+ | |||
+ | === Sniper rifles === | ||
+ | |||
+ | ==== HK33SG/1 ==== | ||
+ | [[Image:LS_33SC1.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== RD-9 ==== | ||
+ | [[Image:SFLS-RD9.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== MB-150 ==== | ||
+ | [[Image:SFLS-MB150.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== Barrett M82 ==== | ||
+ | [[Image:SFLS-M82.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== Heckler and Koch PSG-1 ==== | ||
+ | [[Image:LS_DSC1.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== Dragunov SVD ==== | ||
+ | [[Image:SFLS-Dragunov.jpg|thumb|none|500px|]] | ||
− | === | + | === Shotguns === |
− | |||
− | + | ==== Daewoo USAS-12 ==== | |
+ | As was the case in previous Syphon Filter games except the first installment, the USAS-12 can be found and used. It is seen in the hands of al-Jamil guards who defend Bitar's bunker from aggressors; because of its fully automatic firing rate and the cramped quarters, this makes it devastatingly effective. | ||
− | + | [[Image:SFLS-USAS12.jpg|thumb|none|500px|]] | |
− | |||
− | + | ==== Sawed-off pistol ==== | |
+ | Single-player weapon that can be unlocked by earning the first Survival Tactics Expert badge. | ||
− | + | [[Image:SFLS-Sawed_off_pistol.jpg|thumb|none|500px|]] | |
− | === | + | ==== Sawed-off shotgun ==== |
− | + | The sawed-off 12 gauge can be unlocked for use. Its reduced barrel length makes it ruinous during close-quarters confrontations but it is totally useless outside of point-blank distance combat. | |
− | [[Image: | + | [[Image:LS_sawedoffshotgun.jpg|thumb|none|500px|]] |
− | + | [[Image:LS_sawedoffpistol.jpg|thumb|none|500px|]] | |
− | |||
− | ===M1 Super 90=== | + | ==== M1 Super 90 ==== |
This is a pump-action shotgun which can be used during the St. Helens investigation and when Gabe escapes from Gebel Tyorma. | This is a pump-action shotgun which can be used during the St. Helens investigation and when Gabe escapes from Gebel Tyorma. | ||
− | === | + | [[Image:SFLS-M1.jpg|thumb|none|500px|]] |
+ | |||
+ | ==== Armsel Striker ==== | ||
This weapon can be found in Bitar's dam. | This weapon can be found in Bitar's dam. | ||
− | ===Winchester Model 1300=== | + | [[Image:SFLS-Sweeper.jpg|thumb|none|500px|]] |
+ | |||
+ | ==== Winchester Model 1300 ==== | ||
The Winchester 1300, referred to as the Shot Defender, is used by Spetsnaz personnel on a transport jet. | The Winchester 1300, referred to as the Shot Defender, is used by Spetsnaz personnel on a transport jet. | ||
− | ==Launchers== | + | [[Image:SFLS-Shot_defender.jpg|thumb|none|500px|]] |
+ | |||
+ | ==== TOZ-34 ==== | ||
+ | [[Image:LS_SPAS12.jpg|thumb|none|500px|]] | ||
+ | |||
+ | === Launchers === | ||
− | ===Shoulder-launched Multi Purpose Assault Weapon=== | + | ==== Shoulder-launched Multi Purpose Assault Weapon (SMAW) ==== |
− | Only seen in the hands of non-playable characters, the SMAW fires a rocket that demolishes lightly armoured targets upon impact. | + | Only seen in the hands of non-playable characters in story mode, but usable in multiplayer, the SMAW fires a rocket that demolishes lightly armoured targets upon impact. |
− | + | [[Image:SFLS-SMAW_AT.jpg|thumb|none|500px|]] | |
− | |||
− | == | + | ==== Milkor MGL ==== |
+ | The Multi Grenade Launcher can be used during a bonus mission and in multiplayer. | ||
− | + | [[Image:SFLS-MGL.jpg|thumb|none|500px|]] | |
− | |||
− | [[Image: | + | ==== Calico ==== |
+ | [[Image:SFLS-Calico.jpg|thumb|none|500px|]] | ||
− | === | + | ==== Pancor Jackhammer ==== |
− | + | [[Image:SFLS-Jackhammer.jpg|thumb|none|500px|]] | |
− | === | + | ==== Smoke launcher ==== |
− | |||
− | [[Image: | + | [[Image:LS_Smokelauncher.jpg|thumb|none|500px|]] |
− | === | + | ==== M79 ==== |
− | |||
− | [[Image: | + | [[Image:LS_M79.jpg|thumb|none|500px|]] |
− | === | + | ==== Flamethrower ==== |
− | + | [[Image:LS_Flamethrower.jpg|thumb|none|500px|]] | |
− | |||
− | ==Machine pistols== | + | === Machine pistols === |
− | ===Intratec | + | ==== Intratec TEC-9 ==== |
This automatic handgun can be unlocked and used as was the case in Dark Mirror. It is equipped with a suppressor that can never be removed. | This automatic handgun can be unlocked and used as was the case in Dark Mirror. It is equipped with a suppressor that can never be removed. | ||
− | [[Image: | + | [[Image:SFLS-Tek_9.jpg|thumb|none|500px|]] |
− | ===CZ | + | [[Image:SFLS-Tek_9_suppressed.jpg|thumb|none|500px|]] |
+ | |||
+ | [[Image:SFLS_Ripper.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== CZ 75 Auto ==== | ||
An automatic pistol used by Spetsnaz soldiers. | An automatic pistol used by Spetsnaz soldiers. | ||
− | [[Image: | + | [[Image:SFLS-CZ.jpg|thumb|none|500px|]] |
− | ==Heavy weapons== | + | === Heavy weapons === |
− | ===Mounted turret=== | + | ==== Mounted turret ==== |
Usable through a couple of missions, this weapon fires infinite munitions but has a cool-down time when used in a fully automatic fashion. It is most notably used to sabotage the St. Helens' Phalanx CIWS at the start of the very first level. | Usable through a couple of missions, this weapon fires infinite munitions but has a cool-down time when used in a fully automatic fashion. It is most notably used to sabotage the St. Helens' Phalanx CIWS at the start of the very first level. | ||
[[Image:Logan's_shadow_turret.jpg|thumb|none|500px|A set of Close-In Weapon Systems here being destroyed by Gabe, the latter controlling a turret of indeterminate description.]] | [[Image:Logan's_shadow_turret.jpg|thumb|none|500px|A set of Close-In Weapon Systems here being destroyed by Gabe, the latter controlling a turret of indeterminate description.]] | ||
+ | [[Image:SFLS-turret.jpg|thumb|none|500px|]] | ||
+ | |||
+ | === Explosives === | ||
+ | |||
+ | ==== Model 7290T Flashbang Grenade ==== | ||
+ | The flashbang canister is available for use; it produces a dazzling, blinding flash and a deafening bang as per its namesake. Only capable of incapacitating enemies, it is impossible to kill with it. | ||
+ | |||
+ | [[Image:SFLS-flashbang.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== M67 grenade ==== | ||
+ | The M67 grenade is a lethal device that kills enemies from its generated explosion. | ||
+ | |||
+ | [[Image:SFLS-M67.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== M61 grenade ==== | ||
+ | [[Image:LS_M61.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== Antipersonnel mine ==== | ||
+ | |||
+ | [[Image:LS_APmine.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== S-Mine ==== | ||
+ | [[Image:LS_Bouncingbetty.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== C-4 Charges ==== | ||
+ | [[Image:SFLS-C4.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== Sticky mine ==== | ||
+ | [[Image:LS_Stickymine.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== M7 CS Gas Grenade ==== | ||
+ | [[Image:LS_X34.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== M83 Smoke Grenade ==== | ||
+ | [[Image:SFLS-smoke.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== Laser mine ==== | ||
+ | [[Image:SFLS-laser_mine.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== AN/M14 Incendiary Grenade ==== | ||
+ | [[Image:LS_Incendiary.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== EMP grenade ==== | ||
+ | [[Image:LS_EMP.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== Claymore ==== | ||
+ | [[Image:LS_Claymore.jpg|thumb|none|500px|]] | ||
+ | |||
+ | === Tasers === | ||
+ | [[Image:SFLS-EPDD.jpg|thumb|none|500px|]] | ||
+ | |||
+ | [[Image:SFLS-EDT.jpg|thumb|none|500px|]] | ||
+ | |||
+ | === KA-BAR === | ||
+ | [[Image:SFLS-KBAR.jpg|thumb|none|500px|]] | ||
+ | |||
+ | == Multi player weapons == | ||
+ | |||
+ | === Pistols === | ||
+ | |||
+ | ==== Desert Eagle Mark XIX ==== | ||
+ | |||
+ | [[Image:SFLS-Express_50.jpg|thumb|none|500px|]] | ||
+ | |||
+ | === Shotguns === | ||
+ | |||
+ | ==== Sawed-off shotgun ==== | ||
+ | |||
+ | [[Image:SFLS-Sawed_off_shotgun.jpg|thumb|none|500px|]] | ||
− | == | + | === Launchers === |
− | |||
− | + | ==== M79 ==== | |
− | [[Image: | + | [[Image:SFLS-M79.jpg|thumb|none|500px|]] |
− | == | + | ==== Mark 153 Mod 9 SMAW ==== |
− | === | + | [[Image:SFLS-SMAW(2).jpg|thumb|none|500px|]] |
− | + | ||
+ | === Assault rifles and carbines === | ||
+ | |||
+ | ==== 'Ramat' ==== | ||
+ | |||
+ | [[Image:SFLS-Ramat.jpg|thumb|none|500px|]] | ||
+ | |||
+ | === Sniper and marksman rifles === | ||
+ | |||
+ | ==== Heckler & Koch MSG90 ==== | ||
+ | |||
+ | [[Image:SFLS-C8.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== Heckler & Koch PSG-1 with infrared scope ==== | ||
+ | |||
+ | [[Image:SFLS-DSC1_infrared.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== Colt AR-15 'Widowmaker' ==== | ||
+ | |||
+ | [[Image:SFLS-AR15.jpg|thumb|none|500px|]] | ||
+ | |||
+ | === General purpose machine guns === | ||
+ | |||
+ | ==== M60-E3 ==== | ||
+ | |||
+ | [[Image:SFLS-M60E3.jpg|thumb|none|500px|]] | ||
+ | |||
+ | === Explosives and grenades === | ||
+ | |||
+ | ==== EMP grenade ==== | ||
+ | |||
+ | [[Image:SFLS-EMP.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== Anti personnel mine ==== | ||
+ | |||
+ | [[Image:SFLS-AP_mine.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== X34 nerve agent ==== | ||
+ | |||
+ | [[Image:SFLS-X34.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== M61 fragmentation grenade ==== | ||
+ | |||
+ | [[Image:SFLS-M61.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== Incendiary grenade ==== | ||
+ | |||
+ | [[Image:SFLS-Incendiary.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== Bouncing Betty ==== | ||
+ | |||
+ | [[Image:SFLS-BB.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== Sticky mine ==== | ||
+ | |||
+ | [[Image:SFLS-sticky_mine.jpg|thumb|none|500px|]] | ||
+ | |||
+ | === Others === | ||
+ | |||
+ | ==== Flame thrower ==== | ||
− | [[Image: | + | [[Image:SFLS-flamethrower.jpg|thumb|none|500px|]] |
− | + | {{Template:Syphon Filter Series}} | |
− | |||
− | [[ | + | [[Category: Video Game]] |
+ | [[Category: Stealth]] | ||
+ | [[Category: Third-Person Shooter]] |
Latest revision as of 02:03, 8 May 2024
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
|
The following weapons appear in the video game Syphon Filter: Logan's Shadow:
WARNING! THIS PAGE CONTAINS SPOILERS!
Single player weapons
Pistols
Heckler & Koch Mark 23
The Mk 23 is Gabe's default pistol in every mission, unless it is set in an underwater area or the player has physically swapped it for another handgun. This particular variant is equipped with an integral suppressor that can never be removed, making it a great weapon for stealth scenarios.
In an obvious continuity error, Surgei Kudrenko is armed with such a pistol as well in a cutscene, but during a boss fight he is holding a Steyr ACR.
FN Five seveN
The Five Seven is seen under the name 'SP-57', which was a convention all the way from The Omega Strain. It can be acquired by completing the first training within record time.
IMI Desert Eagle Mark XIX
This is available in 3 distinct calibers.
The 'Silenced .44', which has a sniper scope and a suppressor. This particular variant can be used by players but not enemies if one unlocks the third Stealth Combat Specialist rating.
A similar model called the 'Desert Eliminator .357' is an enemy-exclusive weapon. It possesses the same scope but no silencer and uses a different round as well. This is mostly seen in the hands of 'elite' thugs under Bitar's employ.
A third model is the 'Desert Express .50', which can only be used in multiplayer.
Makarov PM
Low-ranking Syrian terrorists who storm the St. Helens are armed with this pistol.
Glock 17
The Glock pistol is used by expendable Spetsnaz naval members and Trinidad, the latter always carrying them in a dual-wield fashion. Most of the IPCA members also seem to carry it, their variant painted black.
Israeli Military Industries Jericho 941
SG-10 Bolt Pistol
Being the first and so far last Syphon Filter game to introduce underwater combat systems, Logan's Shadow also provides players with various firearms outfitted for specific confrontations in the water. One such instrument is the Bolt Pistol, which has a slower firing rate than the Bolt Gun, but it can be dual-wielded.
Paintball Gun =
A temporary weapon that is used in training.
Assault rifles
Colt M4A1
Gabe Logan is seen holding an M4A1 carbine on the game's cover page, fitted with an ACOG scope (or perhaps some other variable zoom sight) and vertical foregrip. The weapon can also be procured in various missions, most notably those set on the St. Helens. As for permanent unlocks, a permanently suppressed version can be acquired by gaining the second Survival Tactics Expert badge.
Norinco Type 56
AK-47
The AK-47 is used by the Spetsnaz, Russian Special Forces, in Azerbaijan. Players can acquire it when storming Bitar's bunker as well.
M16 with M203
This weapon is an M-16 set to three-round bursts which has an underbarrel grenade launcher. This is by far the only instance where a Syphon Filter weapon actually has such an attachment. The weapon can be acquired outside Bitar's bunker, and can permanently be unlocked by gaining the third Combat Sharpshooter award.
M16K
SKS
Used by certain resistance soldiers in Episode 3 and train enemies in 'Left Behind'.
Steyr AUG HBAR
Used by Spetsnaz prison personnel in Episode 4, and train enemies also carry in in 'Left Behind'.
FAMAS
Can be found and used by completing Training 2 in record time.
Galil AR
Can be used by the player and enemies during the St. Helens investigation.
Heckler and Koch G11
The Heckler and Koch G11, referred to the C11 as was the case in The Omega Strain and Dark Mirror, can be found and used in the game. Firing in fully automatic and semi-auto modes, it has a sniper scope, the latter being a standard feature in the Syphon Filter series.
Steyr ACR
The Advanced Combat Rifle is used by Kudrenko, an NPC, during the aeroplane fight.
AR-15
HK22E1
Zastava M76
TRIPBAR
RAMAT
Carbines
Submachine guns
Heckler and Koch MP5A4
Heckler and Koch MP5 A3
This weapon is seen used by Spetsnaz and Syrian terrorists. Exactly how they came across such a firearm is simply mind-boggling.
In a continuity error, Gabe is also armed with an MP5 variant in the cutscene immediately preceding the showdown with Bitar, despite having no such weapon in the gameplay.
Heckler and Koch MP7
Heckler and Koch UMP .45
The UMP can be used during the raid on Bitar's Bunker. Strangely, it is the only SMG that has a sniper-type scope. In a continuity error, Gabe is somehow seen with this weapon during 'The Long Descent' from Trinidad's perspective.
FN P90
The P90 is a usable weapon in-game, seen in the hands of al-Jamil 'elite' guards in Bitar's dam.
SITES Spectre M4
The Spectre, which was used in The Omega Strain and Dark Mirror, appears in this game; it is held by al-Jamil thugs during the St. Helens investigation.
MAC-10
The Military Armanent Corporation machine pistol is used by Spetsnaz naval infantry.
Uzi
SG-75 Bolt Gun
General purpose machine guns
M60E3
Also called 'The Pig', most bosses generally equip this weapon. When controlled by the player, it is needlessly underpowered as compared to the variant seen in The Omega Strain, which had 200 rounds per magazine; this particular model only has 40 rounds in comparison.
M60
M249 SAW
The Squad Automatic Weapon, although firing a lighter round than the M60's 7.62mm cartridge, is significantly more useful because of its 200-round magazine. The machine gun can optionally be used during the Spetsnax invasion of Azerbaijan and when Gabe raids Bitar's bunker to rescue Lian Xing.
RPK
This weapon can be used when Logan assaults Bitar's dam.
Sniper rifles
HK33SG/1
RD-9
MB-150
Barrett M82
Heckler and Koch PSG-1
Dragunov SVD
Shotguns
Daewoo USAS-12
As was the case in previous Syphon Filter games except the first installment, the USAS-12 can be found and used. It is seen in the hands of al-Jamil guards who defend Bitar's bunker from aggressors; because of its fully automatic firing rate and the cramped quarters, this makes it devastatingly effective.
Sawed-off pistol
Single-player weapon that can be unlocked by earning the first Survival Tactics Expert badge.
Sawed-off shotgun
The sawed-off 12 gauge can be unlocked for use. Its reduced barrel length makes it ruinous during close-quarters confrontations but it is totally useless outside of point-blank distance combat.
M1 Super 90
This is a pump-action shotgun which can be used during the St. Helens investigation and when Gabe escapes from Gebel Tyorma.
Armsel Striker
This weapon can be found in Bitar's dam.
Winchester Model 1300
The Winchester 1300, referred to as the Shot Defender, is used by Spetsnaz personnel on a transport jet.
TOZ-34
Launchers
Shoulder-launched Multi Purpose Assault Weapon (SMAW)
Only seen in the hands of non-playable characters in story mode, but usable in multiplayer, the SMAW fires a rocket that demolishes lightly armoured targets upon impact.
Milkor MGL
The Multi Grenade Launcher can be used during a bonus mission and in multiplayer.
Calico
Pancor Jackhammer
Smoke launcher
M79
Flamethrower
Machine pistols
Intratec TEC-9
This automatic handgun can be unlocked and used as was the case in Dark Mirror. It is equipped with a suppressor that can never be removed.
CZ 75 Auto
An automatic pistol used by Spetsnaz soldiers.
Heavy weapons
Mounted turret
Usable through a couple of missions, this weapon fires infinite munitions but has a cool-down time when used in a fully automatic fashion. It is most notably used to sabotage the St. Helens' Phalanx CIWS at the start of the very first level.
Explosives
Model 7290T Flashbang Grenade
The flashbang canister is available for use; it produces a dazzling, blinding flash and a deafening bang as per its namesake. Only capable of incapacitating enemies, it is impossible to kill with it.
M67 grenade
The M67 grenade is a lethal device that kills enemies from its generated explosion.