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Difference between revisions of "Hot Dogs, Horseshoes & Hand Grenades/Machine Guns"
Pyr0m4n14c (talk | contribs) (→PKM: And, just like that, all the game's "real" guns are complete. Might go and pass over a couple of the fictional things, or double-check to make sure I haven't missed any updated features, but for now, I'm pretty happy.) |
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All of ''H3'''s machine guns fall under a single category, which is under the broader class of "support" weapons (alongside the weapons of the next and final pages). This includes light, general-purpose, heavy, and rotary machine guns; fortunately, the category is referred to in-game simply as "machine guns", and not as "light machine guns" like in many games. | All of ''H3'''s machine guns fall under a single category, which is under the broader class of "support" weapons (alongside the weapons of the next and final pages). This includes light, general-purpose, heavy, and rotary machine guns; fortunately, the category is referred to in-game simply as "machine guns", and not as "light machine guns" like in many games. | ||
=="Aerial Denier"== | =="Aerial Denier"== | ||
− | Update #98 Big Patch 2 brought along the "Aerial Denier", an alternate weapon for the Heavy class in Meat Fortress. The weapon consists of the barrels of a [[General Dynamics GAU-19/A]] (complete with triangular flash hider and larger-than-normal-caliber chambering - in-game, it uses the same "18x50mm Packawhollop" ammo as the Sniper Rifle), attached onto the | + | Update #98 Big Patch 2 brought along the "Aerial Denier", an alternate weapon for the Heavy class in Meat Fortress. The weapon consists of the barrels of a [[General Dynamics GAU-19/A]] (complete with triangular flash hider and larger-than-normal-caliber chambering - in-game, it uses the same "18x50mm Packawhollop" ammo as the Sniper Rifle), attached onto the receiver of the standard ''[[TF2]]'' Minigun; it is not simply a handheld GAU-19/A, however, as it still has 6 barrels - ''two complete barrel assemblies'' stick out of the receiver and fire simultaneously, making the weapon even more uncontrollable than a "regular" handheld GAU-19. |
[[File:Gau 19-2.jpg|thumb|none|450px|General Dynamics GAU-19/A - .50 BMG]] | [[File:Gau 19-2.jpg|thumb|none|450px|General Dynamics GAU-19/A - .50 BMG]] | ||
[[File:H3VR Denier Left.jpg|thumb|none|600px|''"Don't know what you're talking about up there - I just see three barrels."'']] | [[File:H3VR Denier Left.jpg|thumb|none|600px|''"Don't know what you're talking about up there - I just see three barrels."'']] | ||
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[[File:H3VR Bren Firing Deployed.jpeg|thumb|none|600px|This allows for the weapon to be used as intended, allowing the Bren to achieve its true potential in terms of accuracy. Sucks to be someone in those trees...]] | [[File:H3VR Bren Firing Deployed.jpeg|thumb|none|600px|This allows for the weapon to be used as intended, allowing the Bren to achieve its true potential in terms of accuracy. Sucks to be someone in those trees...]] | ||
[[File:H3VR Bren Handle.jpg|thumb|none|600px|Following Update #76's 1st alpha, the Bren's distinctive wooden carrying handle became usable. It also became wobbly, at least when it's not being held.]] | [[File:H3VR Bren Handle.jpg|thumb|none|600px|Following Update #76's 1st alpha, the Bren's distinctive wooden carrying handle became usable. It also became wobbly, at least when it's not being held.]] | ||
+ | [[File:H3VR Bren Adjusting.jpg|thumb|none|600px|As mentioned in prior sections, Update #100's 6th alpha made the sights of several weapons adjustable, with machine guns in particular seeing a considerable amount of emphasis. The Bren was one of the guns affected, with its rear sight going from 200 meters to 1,600 in 100-meter increments; for some reason, the screen displaying this is upside-down.]] | ||
[[File:H3VR Bren Shorty.jpg|thumb|none|600px|The curtailed Bren, in all of its glory.]] | [[File:H3VR Bren Shorty.jpg|thumb|none|600px|The curtailed Bren, in all of its glory.]] | ||
[[File:H3VR Bren Shorty Loading.jpg|thumb|none|600px|Loading in a fresh magazine full of .303 rounds.]] | [[File:H3VR Bren Shorty Loading.jpg|thumb|none|600px|Loading in a fresh magazine full of .303 rounds.]] | ||
[[File:H3VR Bren Shorty Cocking.jpg|thumb|none|600px|Pulling back the Bren's charging handle.]] | [[File:H3VR Bren Shorty Cocking.jpg|thumb|none|600px|Pulling back the Bren's charging handle.]] | ||
− | [[File:H3VR Bren Shorty Aiming.jpg|thumb|none|600px|A look through the Bren's iron sights. While the shortened sight radius and barrel would logically hamper the Bren's renowned accuracy, it does at least bring the front sight closer to the shooter's face, making it a bit easier to see clearly.]] | + | [[File:H3VR Bren Shorty Aiming.jpg|thumb|none|600px|A look through the Bren's iron sights. While the shortened sight radius and barrel would logically hamper the Bren's renowned accuracy, it does at least bring the front sight closer to the shooter's face, making it a bit easier to see clearly. This version didn't get an adjustable rear sight like the full-length variant, presumably because it would require completely recalibrating (and remodeling) the rear sight to account for the shorter barrel's different ballistics and sight angles.]] |
[[File:H3VR Bren Shorty Firing.jpg|thumb|none|600px|Firing the Bren, showing off its downward ejection system.]] | [[File:H3VR Bren Shorty Firing.jpg|thumb|none|600px|Firing the Bren, showing off its downward ejection system.]] | ||
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[[File:H3VR M2 Tombstone Charging.jpg|thumb|none|600px|...and getting ready to make some music.]] | [[File:H3VR M2 Tombstone Charging.jpg|thumb|none|600px|...and getting ready to make some music.]] | ||
[[File:H3VR M2 Tombstone Firing.jpg|thumb|none|600px|"''Oh say can you see...''"]] | [[File:H3VR M2 Tombstone Firing.jpg|thumb|none|600px|"''Oh say can you see...''"]] | ||
+ | |||
+ | ==Chatellerault FM24/29== | ||
+ | The [[Chatellerault FM 24/29]] was added on Day 19 of the Meatmas 2022 Advent Calendar event, marking two notable points - the game's first French machine gun, and only its second gun at all chambered in 7.5x54mm French (the first being the ''much''-earlier added [[MAS-49/56]]). | ||
+ | [[File:Chatellerault M1924-29.JPG|thumb|none|450px|Chatellerault FM 24/29 - 7.5x54mm French]] | ||
+ | [[File:H3VR FM24 Box.jpg|thumb|none|600px|The Chautellerault in its box, showing every long-winded part of the name except that one. Note the date - while the Mle. 24 was indeed first made in 1924, absolutely all of them were later updated in 1929 (and all subsequent guns produced accordingly), giving them the "M29" designation. For all practical purposes, all this upgrade did was re-chamber the guns from 7.5x58mm to 7.5x54mm, after the discovery that the subsequently-abandoned former chambering could also fit 7.92x57mm Mauser (which France possessed a considerable amount of, mostly from German [[MG08]] machine guns handed over at the end of WWI); anyone who actually did this would, upon pulling the trigger, come face-to-face the unpleasant consequences of attempting to cram a 7.92mm bullet down a 7.5mm barrel.]] | ||
+ | [[File:H3VR FM24 Left.jpg|thumb|none|600px|Right, enough explaining names. Regardless of what you call it, this is what the gun looks like.]] | ||
+ | [[File:H3VR FM24 Right.jpg|thumb|none|600px|And no, before you ask, you can't pull both triggers; like the earlier-added [[Beretta Model 38A]], the lack of a second trigger on currently-manufactured VR controllers means that the FM24/29 can only be fired in full-auto.]] | ||
+ | [[File:H3VR FM24 Loading.jpg|thumb|none|600px|Loading in a magazine - 25 rounds of the less potentially-catastrophic 7.5 French, straight in the top.]] | ||
+ | [[File:H3VR FM24 Cocking.jpg|thumb|none|600px|Pulling back the cocking handle...]] | ||
+ | [[File:H3VR FM24 Safety.jpg|thumb|none|600px|...and disengaging the safety. How convenient that "S" and "F" work as safety markings in so many different languages.]] | ||
+ | [[File:H3VR FM24 Aiming.jpg|thumb|none|600px|Drawing a bead on a distant crystal snowflake; the aperture-and-post sights are a bit small, but still serviceable.]] | ||
+ | [[File:H3VR FM24 Firing.jpg|thumb|none|600px|At least, serviceable until you try to land a follow-up shot.]] | ||
+ | [[File:H3VR FM24 Bipod.jpg|thumb|none|600px|Fortunately, for those trying to hit things repeatedly at range, the gun has an easy way to keep itself steady.]] | ||
+ | [[File:H3VR FM24 Removing.jpg|thumb|none|600px|Unfortunately, no usable footage was recorded that could demonstrate this; here, an empty magazine is thrown out of the gun in dejection at this fact.]] | ||
+ | |||
+ | ==CIS Ultimax 100 Mark 3== | ||
+ | The much-requested [[Ultimax 100|CIS Ultimax 100]], specifically the Mark 3 version, was added in (fittingly enough) Update #100. | ||
+ | [[File:U100 Mk3 Stock.jpg|thumb|none|450px|CIS Ultimax 100 Mark 3 - 5.56x45mm NATO]] | ||
+ | [[File:H3VR U100 Right.jpg|thumb|none|600px|Admiring U100's U100, set up on its bipod in suitably photogenic fashion.]] | ||
+ | [[File:H3VR U100 Left.jpg|thumb|none|600px|This also helps deal with the fact that, when holding the Ultimax, it's rather hard to fit the whole thing on screen.]] | ||
+ | [[File:H3VR U100 Loading.jpg|thumb|none|600px|Loading in one of the weapon's distinctive 100-round drum magazines.]] | ||
+ | [[File:H3VR U100 Cocking.jpg|thumb|none|600px|Pulling the charging handle, which flips up the dustcover. It also locks the bolt open, since the Ultimax (like most machine guns) fires from an open bolt.]] | ||
+ | [[File:H3VR U100 Aiming.jpg|thumb|none|600px|Looking through the sights; these consist of a simple, Western-style rear aperture and winged front post.]] | ||
+ | [[File:H3VR U100 Safety.jpg|thumb|none|600px|Suddenly remembering that there are more urgent matters at hand - namely, the safety being on. The Ultimax lacks a fire selector, so it's full-auto or nothing.]] | ||
+ | [[File:H3VR U100 Firing.jpg|thumb|none|600px|Dealing with the other, slightly less urgent issue.]] | ||
+ | [[File:H3VR U100 Adjusting.jpg|thumb|none|600px|Attempting to show off the rear sight's adjustability (100 to 600 meters, in 100-meter increments); this would be easier if the numerous enemy Sosigs in the area understood the phrase "Gimme a minute, I'm busy".]] | ||
+ | [[File:H3VR U100 Attacking.jpg|thumb|none|600px|''"Well, if violence is all they understand, then violence is what they'll get."'' <br> Fortunately, the Ultimax's low rate of fire and constant-recoil system (wherein the bolt is stopped and redirected solely by the recoil spring, never actually hitting the back of the receiver) makes it so controllable that it can be relatively easily fired with one hand. Useful when your other hand is busy playing matchmaker between an enemy Sosig's face and a hatchet.]] | ||
+ | [[File:H3VR U100 Locked.jpg|thumb|none|600px|Upon running empty, the Ultimax locks open; since it fires like that anyway, reloading is as simple as dropping out the old drum and shoving in a new one.]] | ||
+ | [[File:H3VR U100 Auto.jpg|thumb|none|600px|Okay, this one's just a glamor shot. But, to be fair, it's at least a good one - you can see the locking lug recesses in the barrel extension and everything.]] | ||
==Degtyaryov DP-28== | ==Degtyaryov DP-28== | ||
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[[File:H3VR TF2 Minigun Firing.jpg|thumb|none|600px|Opening fire on a group of Sosigs; Sasha's decent per-shot damage and blistering rate of fire can quickly reduce any group of enemies to a mess of tracers and mustard.]] | [[File:H3VR TF2 Minigun Firing.jpg|thumb|none|600px|Opening fire on a group of Sosigs; Sasha's decent per-shot damage and blistering rate of fire can quickly reduce any group of enemies to a mess of tracers and mustard.]] | ||
[[File:H3VR TF2 Minigun Rounds.jpg|thumb|none|600px|Speaking of tracers, here they are before they turn into a streak of light. The Minigun uses the fictitious "6mm Mannlecker" round (roughly 6x33mm, putting it at the lower end of the "intermediate rifle round" category); this round is considerably smaller than the barrels it's fired out of (which look like they're meant for 20mm shells more than anything else), leaving one to guess at exactly how this thing works. A reverse squeeze-bore, maybe?]] | [[File:H3VR TF2 Minigun Rounds.jpg|thumb|none|600px|Speaking of tracers, here they are before they turn into a streak of light. The Minigun uses the fictitious "6mm Mannlecker" round (roughly 6x33mm, putting it at the lower end of the "intermediate rifle round" category); this round is considerably smaller than the barrels it's fired out of (which look like they're meant for 20mm shells more than anything else), leaving one to guess at exactly how this thing works. A reverse squeeze-bore, maybe?]] | ||
+ | |||
+ | ==FN M240B== | ||
+ | Update #101 (AKA the 2021 Meatmas even) brought along the much-requested [[M240 machine gun|FN M240]], specifically its Bravo variant. | ||
+ | [[File:M240-1.jpg|thumb|none|450px|FN M240B - 7.62x51mm NATO]] | ||
+ | [[File:H3VR M240 Right.jpg|thumb|none|600px|Admiring a brand-new M240B, the larger predecessor to its earlier-added derivative below.]] | ||
+ | [[File:H3VR M240 Left.jpg|thumb|none|600px|In what is quickly becoming a tradition for this section, the weapon is shown off on its bipod, since it's a bit too long to actually fit on the screen at arms' length.]] | ||
+ | [[File:H3VR M240 Opening.jpg|thumb|none|600px|Popping open the top cover to reveal... an upside-down, belt-fed [[BAR]], pretty much.]] | ||
+ | [[File:H3VR M240 Charging.jpg|thumb|none|600px|Pulling back the accordingly downwards-tilting bolt; like the BAR (and the rest of the [[FN MAG]] family, and most modern MGs for that matter), the M240 fires from an open bolt, so this locks it back.]] | ||
+ | [[File:H3VR M240 Box.jpg|thumb|none|600px|Attaching one of the weapon's 100-round belt boxes; unlike many depictions of the weapon, ''H3'''s M240 correctly mounts belt boxes to the side, and not the bottom.]] | ||
+ | [[File:H3VR M240 Pulling.jpg|thumb|none|600px|Pulling the belt into place; in typical fashion for this game, it's a mixture of FMJ and tracers.]] | ||
+ | [[File:H3VR M240 Closing.jpg|thumb|none|600px|Closing up the weapon...]] | ||
+ | [[File:H3VR M240 Safety.jpg|thumb|none|600px|...and disengaging the simple push-button safety. Ready to rock. And, quite possibly, roll.]] | ||
+ | [[File:H3VR M240 Aiming.jpg|thumb|none|600px|Aiming; the simple aperture-and-winged-post sights are pretty readable, though the top cover features a Picatinny rail if you'd prefer an optic.]] | ||
+ | [[File:H3VR M240 Firing.jpg|thumb|none|600px|The previous shot's angle didn't really lend itself well to a good firing shot, so we're using that as an excuse to show this instead. Note that the left-side ejection port serves solely to spit out spent belt links, while casings come out the bottom instead; this is why, as mentioned before, the FN MAG/M240 series can't use bottom-mounted belt boxes.]] | ||
+ | [[File:H3VR M240 Belt.jpg|thumb|none|600px|Speaking of belt boxes, this one's hundred rounds go faster than you'd think. Good thing the game allows for them to be duplicated indefinitely.]] | ||
==FN M249-E2 SAW== | ==FN M249-E2 SAW== | ||
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==Gatling Gun== | ==Gatling Gun== | ||
− | An 1800s-era [[Gatling Gun]] was added to the Wurstworld scene in Update #43, though there were indications of its not-present presence when the mode was first released; several red-colored versions | + | An 1800s-era [[Gatling Gun]] was added to the Wurstworld scene in Update #43, though there were indications of its not-present presence when the mode was first released; several red-colored versions were also mounted in various places throughout the old version of the Meatmas Snowglobe scene. Update #56 (the 2018 4th of July Update) added a ''handheld'' version (chambered in .45-70), rather affectionately nicknamed "Hand Crank Frank". The "Meatal Gear Ronch", a walking mech boss that serves as the target of the 6th and final gamemode in Meatmas 2018's "Cappocolosseum" scene, has several of them mounted on its shoulders; these forward-facing guns use somewhat simplified models, likely to keep the mech's polycount at a reasonable level. |
[[File:Gatling.jpg|thumb|none|450px|Colt Gatling Gun - .45-70 Government. Similar to the one in-game.]] | [[File:Gatling.jpg|thumb|none|450px|Colt Gatling Gun - .45-70 Government. Similar to the one in-game.]] | ||
[[File:H3VR Gatling Map.jpg|thumb|none|600px|''"Hmm... that looks fun."'']] | [[File:H3VR Gatling Map.jpg|thumb|none|600px|''"Hmm... that looks fun."'']] | ||
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[[File:H3VR GAU-17 Heated.jpg|thumb|none|600px|A decent few seconds of sustained fire will leave the GAU-17's barrels looking like this. This is rather strange, considering how one of the main advantages of a rotary barrel system is that it's far more resistant to overheating; if a gun's barrel looks like this, then the user should be seriously worried. In-game, however, it has no effect on the gun's performance, and is purely for the sake of making the weapon more satisfying to use.]] | [[File:H3VR GAU-17 Heated.jpg|thumb|none|600px|A decent few seconds of sustained fire will leave the GAU-17's barrels looking like this. This is rather strange, considering how one of the main advantages of a rotary barrel system is that it's far more resistant to overheating; if a gun's barrel looks like this, then the user should be seriously worried. In-game, however, it has no effect on the gun's performance, and is purely for the sake of making the weapon more satisfying to use.]] | ||
[[File:H3VR GAU-17 Boss.jpg|thumb|none|600px|Following several hours of puzzle-solving and key-acquiring, and around three solid minutes of maniacal monologuing (by the same exceptional voice actor as the narrator of the Meat Grinder mode, apparently portraying the same character), Wurstworld's final boss appears, dual-wielding giant GAU-17s. They aren't actually loaded, but considering what happens literally five seconds later, this is a bit of a moot point.]] | [[File:H3VR GAU-17 Boss.jpg|thumb|none|600px|Following several hours of puzzle-solving and key-acquiring, and around three solid minutes of maniacal monologuing (by the same exceptional voice actor as the narrator of the Meat Grinder mode, apparently portraying the same character), Wurstworld's final boss appears, dual-wielding giant GAU-17s. They aren't actually loaded, but considering what happens literally five seconds later, this is a bit of a moot point.]] | ||
+ | |||
+ | ==Lahti-Saloranta LS/26== | ||
+ | The [[Lahti-Saloranta LS/26]] was added on Day 21 of the Meatmas 2022 Advent Calendar event. | ||
+ | [[File:Ls26s.jpg|thumb|none|450px|Lahti-Saloranta LS/26 - 7.62x54mmR]] | ||
+ | [[File:H3VR LS26 Box.jpg|thumb|none|600px|The LS/26 in its box; the stated name is another valid way of referring to the LS/26 (though it, as with most Finnish firearm designations, is usually written with a slash - i.e. M/26), and the stated caliber is in line with the standard Finnish name for the cartridge most of us refer to as 7.62x54mmR. The stated year of introduction, however, is completely wrong, and it's not really clear where it came from (short of somehow mixing it up with the entry right below this one).]] | ||
+ | [[File:H3VR LS26 Right.jpg|thumb|none|600px|Regardless, here's the gun. And a mug that apparently doesn't know what color it-]] | ||
+ | [[File:H3VR LS26 Left.jpg|thumb|none|600px|-oh, nevermind.]] | ||
+ | [[File:H3VR LS26 Loading.jpg|thumb|none|600px|Loading in one of the LS/26's 20-round box magazines. A 75-round pan magazine is often brought up when this weapon is discussed, though this appears to have been exclusive to different variants (primarily those intended for anti-aircraft use), as it required a different mounting system.]] | ||
+ | [[File:H3VR LS26 Cocking.jpg|thumb|none|600px|Pulling back the somewhat unusual top-mounted/side-extended cocking handle...]] | ||
+ | [[File:H3VR LS26 Semi.jpg|thumb|none|600px|...and disengaging the safety. Given its use on his [[Suomi KP/-31|better-known SMG]], Aimo Lahti was apparently a fan of this style of safety switch.]] | ||
+ | [[File:H3VR LS26 Aiming.jpg|thumb|none|600px|Aiming; the simple notch-and-post irons are a relatively easy read, set off to the left to account for the aforementioned cocking handle.]] | ||
+ | [[File:H3VR LS26 Firing.jpg|thumb|none|600px|The recoil's about what you'd expect for a gun of this sort - enough to make the sights jump around a fair bit, but nothing too bad in semi-auto.]] | ||
+ | [[File:H3VR LS26 Auto.jpg|thumb|none|600px|Now, in full-auto, on the other hand...]] | ||
+ | [[File:H3VR LS26 Bipod.jpg|thumb|none|600px|To help make it the full-auto a bit more practical, it's best to deploy the bipod first.]] | ||
+ | [[File:H3VR LS26 Mounted.jpg|thumb|none|600px|And, to make the bipod a bit more practical, you should probably find something to put it on. This barn roof seems to be doing the trick.]] | ||
+ | [[File:H3VR LS26 Adjusting.jpg|thumb|none|600px|And, to ruin this sequence of natural segues, you can stop for a moment to fiddle with the sights. They're adjustable out to 1,500 meters in 100-meter increments, with their default zero being the lowest setting, 100 meters.]] | ||
+ | [[File:H3VR LS26 Removing.jpg|thumb|none|600px|Now that we're done transitioning naturally from one shot to the next, here's a shot of a natural transition from one magazine to the next (or possibly just a shot of a magazine with an apostrophe); this is all that's required for a standard reload, as the LS/26 has the ever-magical feature combination of "fires from an open bolt" and "locks open on empty".]] | ||
+ | |||
+ | ==Lewis Assault Phase Rifle== | ||
+ | This lesser known prototype variant of the [[Lewis Gun]] was added on day 23 of the Meatmas 2022 advent calendar event. Two variants were added; one with a wooden foregrip (Mk3), and one with a vented barrel shroud (Mk2). Unlike the concurrently-added Lewis Gun, they are chambered in .30-06. | ||
+ | [[File:Lewis Phase Rifle.jpg|thumb|none|450px|Lewis Assault Phase Rifle Mk 2 - .30-06 Springfield]] | ||
+ | [[File:LAPR3.jpg|thumb|none|450px|Lewis Assault Phase Rifle Mk 3 - .30-06 Springfield]] | ||
+ | [[File:H3VR Lewis Box.jpg|thumb|none|600px|The three Lewises in their box, with the Mark 3 front and center.]] | ||
+ | [[File:H3VR LAPR3 Right.jpg|thumb|none|600px|Allowing it to hog a bit more of the spotlight - after all, who could blame a gun with so much unrealized potential for wanting attention?]] | ||
+ | [[File:H3VR LAPR3 Left.jpg|thumb|none|600px|Besides, it's certainly easy on the eyes - a bit like a dieselpunk [[FAL]].]] | ||
+ | [[File:H3VR LAPR Loading.jpg|thumb|none|600px|Furthering that resemblance a bit by loading in a magazine - 20 rounds of .30-06, and completely proprietary (save the other variant of the same rifle).]] | ||
+ | [[File:H3VR LAPR Cocking.jpg|thumb|none|600px|Yanking back the large, distinctive side-mounted cocking handle.]] | ||
+ | [[File:H3VR LAPR Semi.jpg|thumb|none|600px|Disengaging the safety; the thumb-accessible selector with 3 positions laid out over a 180-degree arc shouldn't be too unfamiliar to [[AR]] fans, as absurd as that comparison may seem.]] | ||
+ | [[File:H3VR LAPR3 Aiming.jpg|thumb|none|600px|Taking a look at the irons; sadly, the vertically-sliding rear notch sight (a setup similar to some FAL variants) is non-adjustable in-game.]] | ||
+ | [[File:H3VR LAPR Auto.jpg|thumb|none|600px|Flipping the selector over to its aforementioned third position...]] | ||
+ | [[File:H3VR LAPR2 Right.jpg|thumb|none|600px|...on a different gun entirely.]] | ||
+ | [[File:H3VR LAPR2 Left.jpg|thumb|none|600px|This is the earlier version (or at least one with its handguard), if you want to sacrifice a bit of the FAL aspect in exchange for a bit more dieselpunk.]] | ||
+ | [[File:H3VR LAPR2 Aiming.jpg|thumb|none|600px|The sights on this variant are a bit simpler, with a tangent-style rear sight (again, sadly non-adjustable) and a simple non-hooded blade up front.]] | ||
+ | [[File:H3VR LAPR2 Firing.jpg|thumb|none|600px|And, while it's not really relevant at this range, it's still worth mentioning that the APRs have some of the longest lock times in the game, so... don't flinch.]] | ||
+ | [[File:H3VR LAPR Dual.jpg|thumb|none|600px|Alternatively, just compensate imprecision with volume of fire. And the absurdly strong forearms of a ''[[Wolfenstein]]'' protagonist.]] | ||
+ | [[File:H3VR LAPR Removing.jpg|thumb|none|600px|Off-screen reloading abilities are unfortunately sold separately, so once the mags run dry, you'll have to get a bit creative.]] | ||
+ | |||
+ | ==Lewis Gun== | ||
+ | Along with its more conventional, less-produced siblings above, the much-awaited [[Lewis Gun]] was added on Day 23 of the Meatmas 2022 Advent Calendar event. | ||
+ | [[File:Lewis gun.JPG|thumb|none|450px|Lewis Gun - .303 British]] | ||
+ | [[File:H3VR Lewis Bipod.jpg|thumb|none|600px|Starting things off in a slightly unconventional fashion, and reaching forward for...]] | ||
+ | [[File:H3VR Lewis Unfolded.jpg|thumb|none|600px|...the bipod, spiked feet and all.]] | ||
+ | [[File:H3VR Lewis Left.jpg|thumb|none|600px|With these two feet, and a distinct lack of feathers, a man can be beheld completely in a single screencap.]] | ||
+ | [[File:H3VR Lewis Loading.jpg|thumb|none|600px|Fortunately, Platonic philosophy doesn't say anything about 47-round pan magazines of .303 British, so loading up Lewis here doesn't revoke his birth certificate.]] | ||
+ | [[File:H3VR Lewis Cocking.jpg|thumb|none|600px|Plucked-cocking the bolt; sadly, the weapon's safety was rendered non-functional post-addition due to issues with it clipping into the bolt, as ''H3'''s existing code systems didn't support a safety system that locks an open-bolt weapon in a position that isn't fully-cocked or closed.]] | ||
+ | [[File:H3VR Lewis Aiming.jpg|thumb|none|600px|Aiming; the wide rear aperture allows for quick acquisition at the cost of precision, an attribute further hindered by its present non-adjustability.]] | ||
+ | [[File:H3VR Lewis Top.jpg|thumb|none|600px|Pausing for a moment to inspect the manufacturer's markings; thanks to someone's rather enthusiastic use of a white wax pencil, all but the serial number (36172) and a capital "A" beneath it are plainly visible here, without even having to blow the image up to full size. Which is, after all, the whole point of filling in markings with a white wax pencil.]] | ||
+ | [[File:H3VR Lewis Firing.jpg|thumb|none|600px|Following a series of undoubtedly rather interesting events, our man-wielding hero finds himself under assault from the forces of sensible phylogeny.]] | ||
+ | [[File:H3VR Lewis Emptying.jpg|thumb|none|600px|Luckily, they are not joined by the forces of reasonable camera angles, allowing for this interesting shot - with its entire ammunition load modeled and exposed, the last few rounds in the Lewis's magazine can be seen feeding their way into the action, signaling that it's time for a swap.]] | ||
==M1918A2 BAR== | ==M1918A2 BAR== | ||
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Interestingly, the shortened variant is rather reminiscent of Clyde Barrow's cut-down BAR, though that weapon was actually an original M1918, rather than an A2, and had a shortened stock as well as a truncated barrel. The version in H3 is also clearly meant to be an A2, considering the safe-slow-fast selector. | Interestingly, the shortened variant is rather reminiscent of Clyde Barrow's cut-down BAR, though that weapon was actually an original M1918, rather than an A2, and had a shortened stock as well as a truncated barrel. The version in H3 is also clearly meant to be an A2, considering the safe-slow-fast selector. | ||
+ | |||
+ | Update #101 added an additional variant, the "Fire Walker"; this version is Meat Fortress-oriented, and is stylized accordingly. | ||
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 BAR - .30-06 Springfield]] | [[File:BAR1918.jpg|thumb|none|450px|M1918A2 BAR - .30-06 Springfield]] | ||
[[File:H3VR BAR Table.jpg|thumb|none|600px|An M1918A2 BAR, fresh out of the item spawner.]] | [[File:H3VR BAR Table.jpg|thumb|none|600px|An M1918A2 BAR, fresh out of the item spawner.]] | ||
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[[File:H3VR BAR Flipped.jpg|thumb|none|600px|The rear sight can now be flipped up, granting an aperture instead of the default U-notch.]] | [[File:H3VR BAR Flipped.jpg|thumb|none|600px|The rear sight can now be flipped up, granting an aperture instead of the default U-notch.]] | ||
[[File:H3VR BAR Adjusting.jpg|thumb|none|600px|Perhaps more significantly, this aperture can be slid up and down for different ranges.]] | [[File:H3VR BAR Adjusting.jpg|thumb|none|600px|Perhaps more significantly, this aperture can be slid up and down for different ranges.]] | ||
− | [[File:H3VR BAR High.jpg|thumb|none|600px|Well, more significant when your target isn't 10 feet in front of you, at any rate...]] | + | [[File:H3VR BAR High.jpg|thumb|none|600px|Well, more significant when your target isn't 10 feet in front of you, at any rate.]] |
+ | [[File:H3VR BAR Range.jpg|thumb|none|600px|thumb|none|600px|This advantage was made even more significant in Update #100's sixth alpha build, with the free-sliding rear aperture being brought up to the other adjustable sights' standard. The flipped-down setting is a fixed 100-meter zero, while the flipped-up settings go from 100 meters to 1,500 in 100-meter increments.]] | ||
+ | [[File:H3VR BAR Slow.jpg|thumb|none|600px|Playing with the BAR's fire selector; unlike the preceding M1918 and M1918A1 (and most other BAR variants, for that matter), the M1918A2 lacks a semi-auto setting. It still has a 3-position selector, however, with its two settings being full-auto...]] | ||
+ | [[File:H3VR BAR Fast.jpg|thumb|none|600px|...and fuller auto.]] | ||
+ | [[File:H3VR BAR Recoil.jpg|thumb|none|600px|Needless to say, using the former setting (roughly 450 RPM) is advised over the latter (about 600 RPM) when the bipod is mounted on a thin wooden fence. Otherwise, this happens.]] | ||
+ | [[File:H3VR BAR Top.jpg|thumb|none|600px|Taking this opportunity to look at the top of the receiver; the markings read "BROWNING AUTOMATIC RIFLE" / "U.S. CAL .30 M 1918 A2" / "MAN'F'D. BY N. E. SMALL ARMS CORP" / "515648" / "-PATENT APPLIED FOR-".]] | ||
===Shortened=== | ===Shortened=== | ||
[[File:Moscat.jpg|thumb|none|450px|Clyde Barrow's cut-down M1918 BAR, for comparison - .30-06 Springfield]] | [[File:Moscat.jpg|thumb|none|450px|Clyde Barrow's cut-down M1918 BAR, for comparison - .30-06 Springfield]] | ||
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[[File:H3VR BAR Shorty Firing.jpg|thumb|none|600px|...and opening fire.]] | [[File:H3VR BAR Shorty Firing.jpg|thumb|none|600px|...and opening fire.]] | ||
[[File:H3VR BAR Shorty Aiming.jpg|thumb|none|600px|Aiming the BAR, a rather futile exercise considering the lack of a front sight.]] | [[File:H3VR BAR Shorty Aiming.jpg|thumb|none|600px|Aiming the BAR, a rather futile exercise considering the lack of a front sight.]] | ||
− | [[File:H3VR BAR Shorty Updated.jpg|thumb|none|600px|Fortunately, one was later added in the 4th alpha build of Update #76, allowing for one to much more successfully play out all their bank-robbing fantasies.]] | + | [[File:H3VR BAR Shorty Updated.jpg|thumb|none|600px|Fortunately, one was later added in the 4th alpha build of Update #76, allowing for one to much more successfully play out all their bank-robbing fantasies. As with the [[Bren]] above, these were never made incrementally adjustable, since the shortened barrel makes the existing calibration more or less completely invalid.]] |
[[File:H3VR BAR Shorty Sights.jpg|thumb|none|600px|''"No, YOU get on the ground!"'']] | [[File:H3VR BAR Shorty Sights.jpg|thumb|none|600px|''"No, YOU get on the ground!"'']] | ||
+ | ==="Fire Walker"=== | ||
+ | [[File:H3VR Walker Left.jpg|thumb|none|600px|Looking over the "Fire Walker", in all of its squashed-and-stretched glory.]] | ||
+ | [[File:H3VR Walker Right.jpg|thumb|none|600px|This angle is totally coincidental, and there's definitely nothing hiding behind the gas tube.]] | ||
+ | [[File:H3VR Walker Ammo.jpg|thumb|none|600px|A selection of the Fire Walker's fictional "13x59mm Ogden" ammo; aside from the standard FMJ, there's the green "Slugger" (a high-mass wadcutter, similar in function to some of the normal rounds' high-mass or hollow-point variants), and the blue "Frag" (which is pretty much self-explanatory). The cartridge's name is a reference to the town of Ogden, Utah, where the designer of the BAR (and a wide variety of other successful firearms), John Moses Browning, was born.]] | ||
+ | [[File:H3VR Walker Loading.jpg|thumb|none|600px|On the subject of references, the name of the gun itself is a reference to the WWI-era doctrine of "walking fire" (which the original BAR was designed for), wherein soldiers with select-fire rifles would advance together while firing in steady semi-auto from the hip to suppress an enemy trench line, then switch to full-auto once they got close enough to clear the trench. This proved impractical in practice, and the BAR outlived its original intended purpose by several decades.]] | ||
+ | [[File:H3VR Walker Charging.jpg|thumb|none|600px|Yanking the Fire Walker's rather large wood-sheathed charging handle; even at this angle, a bit of it is still visible.]] | ||
+ | [[File:H3VR Walker Safety.jpg|thumb|none|600px|Unlike a normal BAR, the Fire Walker has a separate safety and fire selector; the latter sits on the left side where the normal selector goes, while the former is instead a simple two-position switch just ahead of the trigger guard.]] | ||
+ | [[File:H3VR Walker Aiming.jpg|thumb|none|600px|Aiming; while the hooded front post and large rear aperture make what seems to be a normal sight picture, the actual intended line-up point (for close ranges, at any rate) is instead the notch at the bottom of said aperture, with a centered view like this one providing a slightly longer zero.]] | ||
+ | [[File:H3VR Walker Firing.jpg|thumb|none|600px|Suffice it to say, the 13x59mm Ogden round packs a fair bit of kick.]] | ||
+ | [[File:H3VR Walker Locked.jpg|thumb|none|600px|Having been exhausted of all 15 of its rounds, the magazine offers up one last gift in the form of an automatic hold-open; since the Fire Walker (like a normal BAR) fires from an open bolt anyway, there's seldom a need to pull the charging handle, in spite of the fact that it clearly wants to be pulled as much as possible. Just look at it.]] | ||
+ | [[File:H3VR Walker Auto.jpg|thumb|none|600px|Flipping the selector over to full-auto; since there's no safe position, the selector throw is considerably longer than that of a normal BAR.]] | ||
+ | [[File:H3VR Walker Spraying.jpg|thumb|none|600px|Hosing down a wall with some of the aforementioned Frag ammo. Not a completely necessary shot, but an enjoyable one nonetheless.]] | ||
==M60== | ==M60== | ||
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[[File:H3VR M60 Firing.jpg|thumb|none|600px|...or to just ignore them and use the entire ladder like a ghost-ring. Note the belt link to the right; the M60 spits both these and spent cases out of the same port, though they rarely both come out in the same frame. Which is correct, since they're ejected during different parts of the bolt's movement.]] | [[File:H3VR M60 Firing.jpg|thumb|none|600px|...or to just ignore them and use the entire ladder like a ghost-ring. Note the belt link to the right; the M60 spits both these and spent cases out of the same port, though they rarely both come out in the same frame. Which is correct, since they're ejected during different parts of the bolt's movement.]] | ||
[[File:H3VR M60 Unaimed.jpg|thumb|none|600px|Actually, why even bother with the bipod? Just sing the song of your people and hipfire everything in sight. Let the tracers guide you.]] | [[File:H3VR M60 Unaimed.jpg|thumb|none|600px|Actually, why even bother with the bipod? Just sing the song of your people and hipfire everything in sight. Let the tracers guide you.]] | ||
+ | [[File:H3VR M60 Adjusting.jpg|thumb|none|600px|If actually using the weapon properly is your goal, then Update #100's 6th alpha has just the thing for you: an adjustable rear sight, graduated from 100 meters to 1,100 meters in 100-meter increments. Ideal for sensible, non-faith-based aiming.]] | ||
==M60E3== | ==M60E3== | ||
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[[File:H3VR M60E3 Irons.jpg|thumb|none|600px|The irons are similar, but not quite identical; the oversized front post is easy to acquire, though it can be a bit obtrusive at range.]] | [[File:H3VR M60E3 Irons.jpg|thumb|none|600px|The irons are similar, but not quite identical; the oversized front post is easy to acquire, though it can be a bit obtrusive at range.]] | ||
[[File:H3VR M60E3 Firing.jpg|thumb|none|600px|Of course, [[Rambo: First Blood Part II#M60E3|as we all know]], the sights are just for show anyways. A real man sprays it one-handed at everything in sight while letting out an inarticulate scream of rage.]] | [[File:H3VR M60E3 Firing.jpg|thumb|none|600px|Of course, [[Rambo: First Blood Part II#M60E3|as we all know]], the sights are just for show anyways. A real man sprays it one-handed at everything in sight while letting out an inarticulate scream of rage.]] | ||
+ | [[File:H3VR M60E3 Adjusting.jpg|thumb|none|600px|For us imaginary men, on the other hand, Update #100's 6th alpha made this one's sights adjustable too - like the full-size version, they go from 100 meters to 1,100 meters in 100-meter increments. Said full-size version is also present here - it seemed like a nice opportunity for a family gathering.]] | ||
==M60E4 / Mk 43 Mod 1== | ==M60E4 / Mk 43 Mod 1== | ||
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[[File:H3VR M60E4 Modded.jpg|thumb|none|600px|Speaking of things that don't look right, why use a railed gun if you're not putting attachments on it? The vertical foregrip helps control recoil, the M145 Machine Gun Optic lets you see enemies from further away, and the muzzle-mounted "Loudener" strikes fear and tinnitus into the hearts of your enemies.]] | [[File:H3VR M60E4 Modded.jpg|thumb|none|600px|Speaking of things that don't look right, why use a railed gun if you're not putting attachments on it? The vertical foregrip helps control recoil, the M145 Machine Gun Optic lets you see enemies from further away, and the muzzle-mounted "Loudener" strikes fear and tinnitus into the hearts of your enemies.]] | ||
[[File:H3VR M60E4 Blocked.jpg|thumb|none|600px|It also renders the MGO a bit of a moot point.]] | [[File:H3VR M60E4 Blocked.jpg|thumb|none|600px|It also renders the MGO a bit of a moot point.]] | ||
+ | [[File:H3VR M60E4 Adjusting.jpg|thumb|none|600px|Of course, the Mk 43 couldn't be left out of the family 100-to-1,100-meter-adjustable-sight gathering, now could it? Sadly, only one ammo box was available, so they all had to take turns, but it was still a good bonding experience overall.]] | ||
+ | [[File:H3VR M60E4 Folding.jpg|thumb|none|600px|Even if the Mk 43 did feel the need to show off how its rear sight can fold down, too - a feature not implemented on the other versions presumably due to a lack of utility (since they don't have optic mounts, and thus don't have any particular need to fold the rear sight out of the way).]] | ||
==MG42== | ==MG42== | ||
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[[File:H3VR MG42 Cases.jpg|thumb|none|600px|Hell, with this many rounds to spare, you can afford to take a second or two to watch casings pile up. Assuming that you aren't being shot at, that is. Which you probably are.]] | [[File:H3VR MG42 Cases.jpg|thumb|none|600px|Hell, with this many rounds to spare, you can afford to take a second or two to watch casings pile up. Assuming that you aren't being shot at, that is. Which you probably are.]] | ||
[[File:H3VR MG42 Adjusting.jpg|thumb|none|600px|So, for some peace and quiet, take a trip out to the countryside, and adjust your rear sight for the considerably longer engagement distances it brings. You've got every option from 200 meters to 2,000, as long as that option ends in "hundred" or "thousand".]] | [[File:H3VR MG42 Adjusting.jpg|thumb|none|600px|So, for some peace and quiet, take a trip out to the countryside, and adjust your rear sight for the considerably longer engagement distances it brings. You've got every option from 200 meters to 2,000, as long as that option ends in "hundred" or "thousand".]] | ||
+ | |||
+ | ==PKM== | ||
+ | The long-awaited [[PKM]] was added in Update #112; one departure from reality is that this version of the PKM uses disintegrating belts of ammunition, as the game does not simulate non-disintegrating belts or loose ammo belts for performance reasons. | ||
+ | [[File:HungarianPKM.jpg|thumb|none|450px|PKM - 7.62x54mmR]] | ||
+ | [[File:H3VR PKM Left.jpg|thumb|none|600px|Admiring the PKM. After all these years, it's finally here.]] | ||
+ | [[File:H3VR PKM Right.jpg|thumb|none|600px|And what better place to celebrate than the nicest, fanciest apartment complex in the entire CCCP?]] | ||
+ | [[File:H3VR PKM Attaching.jpg|thumb|none|600px|Affixing a 100-round belt box. These come pre-opened, like the rest of the game's belt boxes - it'd probably be more of a concern if ammo degradation or dirt accumulation were actually modeled, but they thankfully aren't.]] | ||
+ | [[File:H3VR PKM Opening.jpg|thumb|none|600px|Popping open the feed tray cover...]] | ||
+ | [[File:H3VR PKM Pulling.jpg|thumb|none|600px|...pulling out a belt of steel-cased 7.62x54mmR...]] | ||
+ | [[File:H3VR PKM Closing.jpg|thumb|none|600px|...and slamming it shut.]] | ||
+ | [[File:H3VR PKM Adjusting.jpg|thumb|none|600px|Fiddling with the rear sight; it's adjustable from 100 meters out to 1,500 in 100-meter increments. Notably, unlike many other Soviet adjustable sights (e.g. the one on the [[AKM]]), it lacks an initial battlesight position.]] | ||
+ | [[File:H3VR PKM Aiming.jpg|thumb|none|600px|Trying out the sights (on their lowest setting); they're about what you'd expect from a Soviet longarm.]] | ||
+ | [[File:H3VR PKM Belt.jpg|thumb|none|600px|Like ''H3'''s other belt-fed MGs, the belt responds to gravity (albeit in a representational way, rather than through actual simulated physics); this notably also affects the feed opening's dust cover, which is pushed further open by the sag of the belt.]] | ||
+ | [[File:H3VR PKM Safety.jpg|thumb|none|600px|Disengaging the safety - while many of the PK's attributes were carried over from the AK (including most of the operating mechanism, albeit flipped over and converted to open-bolt), the safety wasn't, instead being a much more conventional thumb-accessible lever.]] | ||
+ | [[File:H3VR PKM Charging.jpg|thumb|none|600px|Getting a fair chunk of the way to the relevant hold room before remembering to actually pull the charging handle.]] | ||
+ | [[File:H3VR PKM Firing.jpg|thumb|none|600px|Opening up on a Floater. Note the separate belt link and spent case ejection ports, each with their own spring-loaded dustcover; as mentioned, the in-game gun's belt disintegrates, a feature of no standard PK-type belt (which are, as a note of trivia, backwards-compatible with the belts from the [[Maxim M1910]]), though the Ukrainian company RAROG does make a disintegrating polymer belt.]] | ||
+ | [[File:H3VR PKM Bipod.jpg|thumb|none|600px|Popping open the weapon's bipod further down the Inclinator's sharply-angled stairs.]] | ||
+ | [[File:H3VR PKM Mounted.jpg|thumb|none|600px|Attempting to engage a passing shipment of brutalism from this position. Keyword being "attempting".]] | ||
==RPD== | ==RPD== | ||
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[[File:H3VR TF2 Sentry Holding.jpg|thumb|none|600px|Yes, as in the source material, Sentries can be picked up and relocated; unlike the source material, however, they don't have to be shoved into a toolbox to do so.]] | [[File:H3VR TF2 Sentry Holding.jpg|thumb|none|600px|Yes, as in the source material, Sentries can be picked up and relocated; unlike the source material, however, they don't have to be shoved into a toolbox to do so.]] | ||
[[File:H3VR TF2 Sentry Firing.jpg|thumb|none|600px|This also means that, if you're feeling particularly <s>lazy</s> efficient, you can just carry around a Sentry and have it shoot for you.]] | [[File:H3VR TF2 Sentry Firing.jpg|thumb|none|600px|This also means that, if you're feeling particularly <s>lazy</s> efficient, you can just carry around a Sentry and have it shoot for you.]] | ||
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==Stoner 63== | ==Stoner 63== | ||
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[[File:H3VR Stoner63 LMG Fire.JPG|thumb|none|600px|The Stoner is one of the better weapons for dealing with Agile drones. They may be agile, but they're not agile enough for sustained fire.]] | [[File:H3VR Stoner63 LMG Fire.JPG|thumb|none|600px|The Stoner is one of the better weapons for dealing with Agile drones. They may be agile, but they're not agile enough for sustained fire.]] | ||
− | + | ==Valmet M78== | |
+ | The [[Valmet M78]] was added in Alpha 4 of update #110. Specifically, it is the 7.62x51mm export model. | ||
+ | [[File:ValmetM78A2 308.jpg|thumb|none|450px|Valmet M78 - 7.62x51mm NATO]] | ||
+ | [[File:H3VR M78 leftside.jpg|600px|thumb|none|The Valmet M78 as it appears in-game. An AK-pattern firearm chambered in 7.62mm NATO is an interesting sight indeed.]] | ||
+ | [[File:H3VR M78 stock.jpg|600px|thumb|none|Taking a closer look at the M78's rather oar-shaped wooden stock. ]] | ||
+ | [[File:H3VR M78 insertmag.jpg|600px|thumb|none|Inserting a 20-round magazine into the machine gun. ]] | ||
+ | [[File:H3VR M78 bipod.jpg|600px|thumb|none|Deploying the bipod, eager to get to work. ]] | ||
+ | [[File:H3VR M78 chamberround.jpg|600px|thumb|none|And, of course, bringing a round into the chamber. ]] | ||
+ | [[File:H3VR M78 firing .jpg|600px|thumb|none|Blasting away in full-auto at the target. ]] | ||
+ | [[File:H3VR M78 swapmag.jpg|600px|thumb|none|Swapping an empty 20-round magazine for a fresh 30-rounder. ]] | ||
− | + | {{H3VR}} | |
− | + | [[Category:Subpages of Hot Dogs, Horseshoes & Hand Grenades]] | |
− |
Latest revision as of 03:25, 8 March 2024
Machine Guns
All of H3's machine guns fall under a single category, which is under the broader class of "support" weapons (alongside the weapons of the next and final pages). This includes light, general-purpose, heavy, and rotary machine guns; fortunately, the category is referred to in-game simply as "machine guns", and not as "light machine guns" like in many games.
"Aerial Denier"
Update #98 Big Patch 2 brought along the "Aerial Denier", an alternate weapon for the Heavy class in Meat Fortress. The weapon consists of the barrels of a General Dynamics GAU-19/A (complete with triangular flash hider and larger-than-normal-caliber chambering - in-game, it uses the same "18x50mm Packawhollop" ammo as the Sniper Rifle), attached onto the receiver of the standard TF2 Minigun; it is not simply a handheld GAU-19/A, however, as it still has 6 barrels - two complete barrel assemblies stick out of the receiver and fire simultaneously, making the weapon even more uncontrollable than a "regular" handheld GAU-19.
Bren Mk 2
Update #50 brought along a Bren gun, more specifically the Mk2 variant. Due to the fact that bipods were being updated and tuned at the time of Update #50's release, the variant added instead was one with a shortened barrel and no bipod or carrying handle, with the standard variant added later, in the eleventh alpha of Update #52.
Images of the full-length Bren courtesy of Reddit user Shubishu.
Browning M2HB
The 2018 4th of July Update (more formally known as Update #56) added a modified Browning M2HB, known as the "M2 Tombstone". It has a shortened barrel, and is fitted with a pair of top-mounted grips and a bracket for fitting an belt box; the latter serves as its namesake, with the weapon feeding from the 200-round tombstone-shaped ammo cans more normally associated with M2s in AA mounts. The icing on this incredibly absurd cake is the American flag paintjob on the receiver, for that extra patriotic flavor.
Chatellerault FM24/29
The Chatellerault FM 24/29 was added on Day 19 of the Meatmas 2022 Advent Calendar event, marking two notable points - the game's first French machine gun, and only its second gun at all chambered in 7.5x54mm French (the first being the much-earlier added MAS-49/56).
CIS Ultimax 100 Mark 3
The much-requested CIS Ultimax 100, specifically the Mark 3 version, was added in (fittingly enough) Update #100.
Degtyaryov DP-28
Included in the 11th alpha build of Update #52, the Degtyaryov DP-28 comes in both full-length and shortened variants, as with the earlier WW2-era LMGs.
Screenshots of the shortened variant courtesy of Reddit user Shubishu.
Dillon Aero M134 Minigun
The "Meat Fortress" update/Team Fortress 2 crossover added a recreation of the TF2 Heavy's "Sasha", a handheld Dillon Aero M134 Minigun with a 200-round ammunition drum seemingly inspired by the feed system of the M61 Vulcan mounted in the F/A-18 Hornet.
FN M240B
Update #101 (AKA the 2021 Meatmas even) brought along the much-requested FN M240, specifically its Bravo variant.
FN M249-E2 SAW
Update #52 brought along the game's first two belt-fed weapons, the first being the FN M249 SAW, specifically the E2 variant. This is one of the few depictions where the magazine well is useable; this can result in some hilarious situations, such as acquiring the M249 as a random roll in Take & Hold but with ten-round magazines as your only ammo option.
Gatling Gun
An 1800s-era Gatling Gun was added to the Wurstworld scene in Update #43, though there were indications of its not-present presence when the mode was first released; several red-colored versions were also mounted in various places throughout the old version of the Meatmas Snowglobe scene. Update #56 (the 2018 4th of July Update) added a handheld version (chambered in .45-70), rather affectionately nicknamed "Hand Crank Frank". The "Meatal Gear Ronch", a walking mech boss that serves as the target of the 6th and final gamemode in Meatmas 2018's "Cappocolosseum" scene, has several of them mounted on its shoulders; these forward-facing guns use somewhat simplified models, likely to keep the mech's polycount at a reasonable level.
"Hand Crank Frank"
General Dynamics GAU-17/A
A T2-style handheld General Dynamics GAU-17/A is one of the firearms added in the 2016 Meatmas update, arguably the most fun, and indisputably the most absurd. While logically implausible, it does have one curious "realistic" touch - attempting to fire the weapon one-handed will cause it to spontaneously eject itself from the user's hand and go flying backwards under recoil; this has less to do with realism and more to do with the fact that protracted one-handed fire of a minigun would wreak havoc on the physics engine - not to mention the performance implications of firing two miniguns at once.
Lahti-Saloranta LS/26
The Lahti-Saloranta LS/26 was added on Day 21 of the Meatmas 2022 Advent Calendar event.
Lewis Assault Phase Rifle
This lesser known prototype variant of the Lewis Gun was added on day 23 of the Meatmas 2022 advent calendar event. Two variants were added; one with a wooden foregrip (Mk3), and one with a vented barrel shroud (Mk2). Unlike the concurrently-added Lewis Gun, they are chambered in .30-06.
Lewis Gun
Along with its more conventional, less-produced siblings above, the much-awaited Lewis Gun was added on Day 23 of the Meatmas 2022 Advent Calendar event.
M1918A2 BAR
Update #50 added an M1918A2 Browning Automatic Rifle to H3. For the same reasons as the Bren gun's changes, the BAR included with the update also had a shortened barrel without a carrying handle or bipod; Update #52's 11th alpha build added the full-length version.
Interestingly, the shortened variant is rather reminiscent of Clyde Barrow's cut-down BAR, though that weapon was actually an original M1918, rather than an A2, and had a shortened stock as well as a truncated barrel. The version in H3 is also clearly meant to be an A2, considering the safe-slow-fast selector.
Update #101 added an additional variant, the "Fire Walker"; this version is Meat Fortress-oriented, and is stylized accordingly.
Shortened
"Fire Walker"
M60
Added with the full release of Update #72, the much-awaited M60 is available in H3VR, notably being its first 7.62x51mm machine gun (barring the handheld GAU-17/A). Of note is that the weapon was actually added a few updates prior, albeit in cartoonish "Sosigun" form, rather than as a normal firearm.
M60E3
To complement the above M60, Update #84 brought along the lightened M60E3.
M60E4 / Mk 43 Mod 1
Along with the M60E3, the 2019 Meatmas update added an M60E4 - or, to be more precise, a Mk 43 Mod 1, a Navy-issued variant of the E4 that differs near-solely in having extra rail mounts.
MG42
The second belt-fed weapon added to H3 in Update #52 was the famous (or infamous, depending on which end of it one finds oneself on) MG42. Originally only available with its 50-round Sturmtrommel belt box, the near-perpetual fan requests for a higher-capacity belt eventually led to the creation of a 200-round "GiantBox", seemingly based on the belt boxes used with the MG42's successor, the MG3.
PKM
The long-awaited PKM was added in Update #112; one departure from reality is that this version of the PKM uses disintegrating belts of ammunition, as the game does not simulate non-disintegrating belts or loose ammo belts for performance reasons.
RPD
One of the 5 Meatmas Day gifts in 2018 was an RPD; amusingly enough, this was only the second-largest gift, the largest also being the smallest.
RPK
The RPK is one of the numerous firearms added in the first Meatmas update. At the time, it was actually referred to as a Vepr-3V, the civilian semi-auto version of the RPK, but Update #32 changed it into a military full-auto model. It was then removed in Update #52 for rebuilding, and wasn't heard from until it returned to the game with a new model on day 20 of the Meatmas 2020 Advent Calendar event.
"Sentry Gun"
Update #83 added a much-requested feature to the Meat Fortress gamemode: the Engineer's Dispenser and Sentry Gun. Since H3 lacks a conventional HUD, the building-construction system had to be considerably reworked; buildings are created by thrown objects, and most critical functions are performed through button-presses on the Dispenser. Additionally, the Sentry cannot be reloaded by whacking it with a wrench (as it is in TF2), with it instead using detachable pan magazines that auto-eject when they run empty.
While the Sentry Gun itself is fictional in design, its mounting is a rather close (if stylized) replica of the Maxim MG08's distinctive four-legged "sledge" mount.
Stoner 63
The Stoner 63 in its Commando configuration (but with a LMG long barrel) was added on day 23 of the Meatmas 2020 Advent Calendar event.
Valmet M78
The Valmet M78 was added in Alpha 4 of update #110. Specifically, it is the 7.62x51mm export model.